Gloomhaven mindthief attack modifier deck Combined with your 5th level auto-take card, you are getting a ton of things back every round. In the process they will enhance their abilities with experience and loot, discover new locations to explore and plunder, and Last is removing four zeroes, which does not increase the average value of the standard attack modifier deck. For multi-target attacks you need Line-of-sight to each individual target, and always draw a separate attack modifier for each target. There are very few ways to refresh consumed items. This tool will only contain content that my party has unlocked to prevent any spoilers for Summons take attack modifiers from your deck. With TMW any card can be an atk 4, which is slightly above average. , the Mindthief's then you can decided which items you would like to equip from the ones you own (adding in -1 cards to you attack modifier deck when And I don't know if I agree with Brain Leech and the importance of advantage. Having constant blessings on the mindthief’s small attack deck (as you perk up) comes in really handy. Possible outcomes: If both cards are normal and do not have the rolling symbol, stop drawing and choose the better one. For instance, removing two -1 modifiers and then removing four +0 modifiers gives an average value of +0. The default deck with a 1 dmg attack does 1. 05 damage on average, because when you draw a -2 card for that 1 dmg attack, the modified damage becomes 0, so the -2 card is effectively a -1 card. In the process they will enhance their abilities with experience and loot, discover new locations to explore and plunder, and Gloomhaven – Amazon $211. Nothing like drawing a few curses in the last room from a monster group you haven’t even cursed yet! Enhancements: One of the best places to start enhancing a Mindthief deck. Clear All Decks option removed from deck builder. Replaced with reset/clear current class deck. Curse Deck (R1) The curse deck should be split into two equal decks of 10 cards each. If there was a second monster next to the guard, he would attack that, too. I don't think I missed anything with the bottom. Honestly, this opening move is really nice. Anything that is worded as "Attack action" or "Attack" uses attack modifiers. . A situation that I ran into pretty regularly, is that I already had done some attacks in earlier rounds without pulling a miss or crit. Gloomhaven, Jaws of the Lion, Scoundrel, Cragheart, and Mindthief) and opens the corresponding character and miniature boxes, then takes that character’s character mat, deck of level 1 ability cards and the five character Each player receives a standard 20 card attack modifier deck from the game’s box (crossed swords back). Attack is a keyword in gloomhaven. e. The attack itself is an attack 2, not an attack +2, using the attack value on the monster's stat card. These modifiers include bonuses and penalties from active ability cards, items, and other sources (e. From the perk sheet, you can see the emphasis for the Mindthief is on improving modifier cards to increase the chances of dealing more damage. This is a WIP tool for the board game Gloomhaven, designed by Isaac Childres and published by Cephalofair Games (link to BoardGameGeek page), that you can use during your Gloomhaven game to check the current (if you're playing a scenario) or overall stats of your attack modifier deck. Summons attack using their summoner's attack modifier deck. I think that's not even true. At some point I would like to get better stats on these, but there are so many different modifiers I started with just these instead. Although the Summons will use the Attack Modifier Deck of the Just played a scenario with heaps of allies fighting for us against the other enemies. Players must work together out of necessity to clear out menacing dungeons and forgotten ruins. The important thing about Hysteria is that especially with strengthen (which is easy to get for MT), you can often hit For the bottom action, note that there is no plus on the attack line, but there is a plus in the range. Random Number God: You will be praying to one with an every Attack you make, except instead of the classic rolling of the dice, Gloomhaven uses a deck or cards with modifiers which, at the very least, includes an equal amount of bad and good ones (Critical Failure and Critical Hit Gloomhaven Card Browser is a tool for viewing Ability, Item, Monster, Event, Building, and Pet cards from the games Gloomhaven, Frosthaven, Forgotten Circles, Jaws of the Lion, Crimson Circles, and Trail of Ashes Here are the latest Updates on my Gloomhaven companion app. Use a numbered attack modifier deck (1-4). 99 – Affiliate Link. When you mind control something it draws from the monster deck. Im 100% sure I do Players will take on the role of a wandering mercenary with their own special set of skills and their own reasons for traveling to this remote corner of the world. That said, removing the four zeroes has an effect on an already modified deck. Draw two random personal quest cards and keep one. 167. 7 might be a more accurate baseline, though it depends heavily on the character. Summons in Gloomhaven suffer from two what I would call inherent design flaws: You generally do not get to control them directly, unless you spend a card to do so (which is bad, as it keeps you from doing something yourself, in addition to these cards either being mediocre or outright terrible), and they only scale with your attack modifier deck, but not with your character, i. + Move is one of the best value upgrades on a move 3 card in the Mindthief deck (Has to do with Random and Scenario items). Get the party sheet. Drawing a bunch of modifiers for the Brute is mediocre, at best. , +1 Attack from POISON). take this, replacing into the night. The cards you find in your character box you need to unlock via perks, as detailed in the rule book. Dont hesitate to enhance the attack portion as well, the top pick is Disarm, followed by +1 or Poison. Gloomhaven. Reply night5hade • Additional comment actions. Plan ahead. For an example, let’s consider the case of “Simple Scoundrel”, who has a On your first level 1 character you must use a numbered (1-4) attack modifier deck. Also, Of the starting characters, only Scoundrel can do so (though Mindthief gets close). With rules as written in base gloomhaven, when you have advantage, you draw two attack modifier cards and compare. Elements are infused at the end of the turn. Tired of your Gloomhaven game slowing to a crawl when someone realizes they should have shuffled their attack modifier deck last round? Looking for a way to play Gloomhaven with 5 players? Or just looking for an additional way to speed up the game further and reduce book-keeping? Features: • Simple interface: Tap on your deck to draw a card So in your example, the guard would perform an Attack 2 against the adjacent monster. • Next, an attack modifier card is drawn from the attacker’s attack modifier deck and applied. Summons use your modifier deck, and rats are much more likely to take advantage of applying rolling modifier status ailments than the Mindthief (e. 67% of which were worse than 0 and 58. And you are correct, all Get a deck of 20 attack modifier cards (Deck 1, 2, 3, or 4). Prepare scenario decks. Pros and Synergies: The summon acts right before you, drawing enemy focus; often you or your teammates will want the meat shield. At level 6, the Mindthief's modifier deck is really good, with only one -1 and five +2 cards (with also the potential of a ton of rolling modifiers). Gloomhaven isn't D&D tactics, meaning one character can't stand there and take hits to absorb focus and keep getting healed up. Put a check mark at Reputation 0. I tested this (with some variations) in the digital version of gloomhaven and while it felt lackluster early, later on the stun/debuff + ranged attacks playstyle turned out pretty great, also thanks to mindthiefs superb modifier deck. As your modifier deck improves you can start to reliably expect +1 dmg or better too so your dmg scales for you better than most characters. There are also a fair few on increasing the chances of a debuff. In the process they will enhance their abilities with experience and loot, discover new locations to explore and plunder, and Brute also has one of, if not the worst perk decks in the game. (I just hit 5th. The difference is that music note has more crowd control and a more powerful attack modifier deck while the saw will have to spend a lot of time setting up negative conditions and But because of how I setup my attack modifier deck, the top half of Mass Hysteria was great. You'll have 20 non-rolling modifiers in your deck, giving you 3/23 So, I have a probability of drawing a modifier per each attack. Players draw from the personal attack modifier deck for their chosen character and monsters draw from a collective monster deck. All Discussions You can use blinking cape / doomed compass to end up next to someone and deal 10+ damage attack with balanced measure. Use this file to print off an extra attack modifier deck. Overall, a high level Mindthief deal a lot more damage than a low level one. They are not summoned by or connected to any individual players, so which attack modifier deck is used for their attacks? If we were to use I regularly use the top of this card to move/attack, and this will help the mindthief end game, as well as make you any element user's best friend. Kills by summons are credited to their summoner. Gloomhaven has several ways to power up your characters through the course of the campaign. • An attacker’s attack modifiers are applied first. I. Strengthen is probably better for a low level mindthief, but the bless helps once the attack modifier deck is very thinned out. (Haven't tested the shield playstyle nor the summoner one - So, we've been granted a sneak peek at the revised level 1/X cards for the Mindthief and Tinkerer that will be forthcoming in Gloomhaven Second Edition. An Attack 4 doesn’t necessarily have a “static value of 4” unless you crit because of the other cards in your modifier deck, including the x2 and the null. For enhancements I loved adding bless to the bottom of empathetic assault. Hostile Takeover/Domination: Any rolling modifier cards added should give you a check at Rolling Modifier. Had a nice attack on a Elite monster, and the stat It’s actually not quite that simple. At this point, your attack modifier deck becomes really small, and the chance to draw a miss pretty significant. 457 — suggested: 150) Any time an attack ability is performed, a separate attack modifier card is drawn for each individual target of the attack. the goal of this build is to hit hard, while not getting hit back, as such it focuses on cc and dealing damage. It will be difficult to match these cards with factory-printed class-specific attack modifiers, but you can use the factory-printed monster deck as a character deck and this file as a monster deck, which is only changed by curse and bless cards, which are also included in the file. I was a MT with that personal retirement goal and I was very spoiled with that damage modifier deck. Thus, I think it should be affected by I would then argue that the Mindthief's modifier deck is used (and not the monster's) because the enemy is slain before the The things that the attack modifier deck can do go beyond just numerical variance, and the progression of the deck as you level is a critical part of getting stronger. I remember a few cases where it went to like 15%. A deck, however, Gloomhaven, Jaws of the Lion As you improve your attack modifier deck, the x0 hurts more than the x2 helps. I also thought +1 range in Perverse Edge is a must so you can repeatedly stun throughout the game at longer distances. Perks are fully supported as well as adding Blesses and Curses Gloomhaven is a cooperative game of battling monsters and advancing a player's own A standard attack modifier deck consists of twenty cards as shown at the top of the Spellweaver , Scoundrel , Cragheart , and Mindthief are available. A deck, however, may be modified by level-up bonuses, items, scenario effects, and the effects of the CURSE and BLESS conditions. The shown attack modifier cards are all from the Mindthief tuck box, and they are used for upgrading your attack modifier deck when getting perks from battle goals, leveling up, and previously retired characters. the mindthief is usually seen as a melee class cannon, this is 100% true for this guide. So - you should have no rolling modifiers, no "+2 Gloomhaven and Frosthaven is the best tactical dungeon crawling game out there. Each player uses one of the numbered attack decks (1-4) which contain 20 cards each. Added tinkerer Stubbed out settings page to enable/disable unlockable classes. - You start the game with your attack deck shuffled. the mindthief unique mechanic is the augment system. poison, multiple targets. Moved Curse/Bless add functions to the main 'play' page. I'm really looking forward to the next several levels. 33% of which were better than 0. Attack Modifier Cards (max. 6 or A=0. Learn the initiative dance - go late move close/attack one turn, then go early attack/move away next Mindthief summons are pretty good - high HP, nice damage & effects, they are worth summoning early enough to attack once or twice, then as where you would use the monster's stat to determine range, use the monster attack modifier deck, and also any additional effects from the monster's stat card, e. Gloomhaven, Jaws of the Lion, the attacker will draw a modifier card from his deck (1-4 for the players and m for the monsters), If you have an ability that is Attack 2 against an enemy with 1 shield, and draw a -1 modifier, that would be (2 Attack - 1 Shield) + (-1 modifier) = 0 damage. Yes to both. This meant having just 12 non-rolling cards, 16. Summons with a "-" for their attack may be granted an attack by a card that sets a base attack (e. Summons are strong on soothsinger due to its high damage modifier deck compared to others. Otherwise you could also play Minds Weakness Bottom, netting another point of dmg (w/o stun tough) resulting in 9-10 dmg w/o taking attack modifiers into account. "Attack +2"). Each entry lists the number and value of cards removed from the basic attack modifier deck, in the old version and the updated Frosthaven-friendly version, and the number of perks required. Mindthief already has plenty of stuns and is better off focusing on dealing high damage While stunning enemies. I am much lower in level (only 4), but I already unlocked 7 perks and I have effectively 12 terminating cards in my attack modifier deck and a ton of rolling modifiers - and there will be more *peeking at perks*. Another idea would be to play minds Weakness in the 3rd Round. After choosing Ignore negative scenario effects, the Mindthief could remove two -1 cards twice and replace its -2 card with a +0 leaving it with just the x0 and one -1 card. This means that the enemy performs an "Attack 2" on another enemy within its base range. Players will take on the role of a wandering mercenary with their own special set of skills and their own reasons for traveling to this remote corner of the world. Because of the consistency and rolling cards, advantage isn't as Summons attack their focus, if able. That causes the 0. B User actions menu. r2: Captivating performance (t), Booming proclamation (b) Tired of your Gloomhaven game slowing to a crawl when someone realizes they should have shuffled their attack modifier deck last round? Looking for a way to play Gloomhaven with 5 players? Or just looking for an additional way to speed Web site created using create-react-app. He would not apply poison, as that is not printed on his stat card. In the starting classes that mostly just matters for the mindthief who has a habit of making enemies and allies do his attacks for him at which point the attacker being made to attack uses their own modifier Withering Claw, Submissive Affliction and the rarely used top of Perverse Edge are the Mindthief's boss killing kit. This is the official FAQ for all Gloomhaven-related issues. " Thanks. User actions The Mindthief is forcing a monster to attack not during the monster turn, therefore the stun "Whenever you force a monster to attack, they use the monster attack modifier deck. 00 – Affiliate Link. Content blocked Please turn off your ad blocker. For cards like the And the modifier deck flip comes from the character making the attack even if another character caused that character to make the attack. 1) Because the attack is listed as range 0 - the attacker will automatically get disadvantage? 2) Do I use the enemy attack modifier deck? 3) If the enemy that is being attacked has retaliate active does it trigger on Smaller decks include attack modifiers for each player and the monsters; the item deck with over 100 unique items and copies of many; ability cards for the monsters (mostly unique, but guards will share one deck whether they're city, bandit, or inox guards, same with archers and shaman); and battle goals, providing a bonus for achieving something or playing Frozen Mind (other level 5 choice) just doesn't really create forward momentum well since you lose so much damage to sometimes stun things with it. It depends on the modifier and how often you attack with Advantage. Get item cards 001 through 014. +1, +2, etc. What I was looking for. Yes, even from items. , strengthen actually is likely to do very little, because you will draw many times a rolling modifier and a terminating modifier Question about mindthief submissive affliction card. does attack 2 and Mindthief makes Enemy attack other enemy with attack +0. level 6-9. g. Healing Gloomhaven, Jaws of the Lion, When forced to attack, such as with a Mindthief ability, whose attack deck should the character use? The player who forces the attack, players choose, I'd personably say that you can choose which modifier deck The second is a ranged attack ability (see FAQ), it can't be used if disarmed and it won't use the melee augments but can use them if they apply to ranged attacks, it is a Mindthief attack, so you will use your modifier deck; for an ability to use the monster modifier deck it will explicitly say so or it would be a control action before the kill effect (which is not the case). Which isn't to say you couldn't use dice, but you'd probably want a d20 rather than a d6, and you'd have to be very careful to make sure you have a way for the perks to translate, and I can't come up with one If you are asking this question, make sure you don't use the cards found in the MT box as your attack deck - those are your perks. GH classes always have 15 perks, but I am not counting perks that don't adjust the deck like "ignore scenario penalties". ) Mindthief can get a very nice modifier deck since it can remove four -1 cards and replace its -2 card. Ranged attacks against adjacent targets gives the attacker disadvantage. Because the attack isn’t great on scurry (attack 1), I added curse to it. It always uses the base damage of 2. Card says "Force one enemy within 5 range to perform attack 2" So if I understood the card right 1. She decides its time to retire when the later bosses have immunities! On the original Mindthief I found some of the other augments became more playable at higher levels because she has access to strengthen and a strong modifier deck. As a Mindthief, for example, you're going to make 2-5 Attacks per rest cycle with Advantage. Paying for a blessing is one of the best ways to make your next scenario a little easier. 2. By donating to the Sanctuary of the Great Oak, your character will gain two Bless cards in your attack modifier deck. in practise there is only 1 augment (until level 9) with the other cards having an attack 2 on top. Big feature deployed today are the Character Attack Modifier Decks as shown in the screenshots. Name the party and write its name on the party sheet. com. You can use Brain Leech bot, or use eagle-eyed goggles. Gloomhaven Perk Calculator mass hysteria is good for most builds, while the attack 1 might look weak, strengthen combined with the mindthief modifier deck makes it do a lot more damage that you would think. "Attack 2"), but not by a card that adds to an existing attack value (e. Any added effects from the monster's stat card are also applied to the attack, and the monster uses the monster attack modifier deck. Long press clears the effect from the remaining deck. I also put a "bless" enhancement on the heal 2 of empathetic assault. For the bottom half action, the card says "Force one enemy within range 5 to perform: Attack(2) Range(+0)" Does the "Attack(2) Range(+0)" replace the enemy's base attack and range stats - so if it normally has an attack value of 3, its value for this action See relevant content for gloomhaven-deck. Gloomhaven, Jaws of the Lion, Once you have a good attack mod deck and >lvl3, Shared nightmare and Phantasmal killer), and she have a pretty decent modifier deck. If you use Cranium Overload, using either of the damage increasing options will work. As a long-time devotee of the Mindthief (not so much the Tinkerer), I thought I'd give my thoughts on the changes. One deck is exclusively for putting curse cards into the player's attack modifier decks, and the other is exclusively for putting curse cards into the monster's attack modifier deck. Quick press adds the effect to the remaining deck. I think A=0. - Each time you would do damage, you pick a card and add or substract or multiply that damage (if you have advantage, A tool for the board game Gloomhaven to help visualize attack modifier decks and their mid-scenario statistics - includes selectable perks for the 17 classes, as well as resulting A standard attack modifier deck consists of twenty cards as shown at the top of the page, not the character-specific modifier cards found in the character boxes. What happens to those modifiers after I use them? Is that x2 gone forever after it procs once? What happens when I flat out run out of modifiers? My rogue ,for example, puts out a lot of multi-target attacks, and I spam stamina potions to get them back round after round. Prepare the party. 05 average extra. Gloomhaven, Jaws of the Lion, This is the sort of approach I often took with mindthief to avoid taking damage, while staying on the front lines. Gloomhaven – Amazon $248. Rank: 3. Which means with 4 attacks, you get 28 to 37% chance to become invisible (when both invisible modifiers are in Players will take on the role of a wandering mercenary with their own special set of skills and their own reasons for traveling to this remote corner of the world. There's absolutely no way that three rolling Pull modifiers, which essentially do nothing when drawn anyway, give you a higher EV. So no single attack modifier deck can ever have more than 10 curse cards in it. You get the same synergy with the Perverse Edge Top. • Lastly, the defender’s defensive bonuses are applied. The attack modifier deck on it's own is not bad, but not that impressive, you can only thin it by two cards. The rows With a good attack modifier deck we can hope we draw enough good cards to get to 3 damage. The Mindthief is by far the most complicated starting class to play in Gloomhaven. Gloomhaven challenges even the most veteran I once utilized this tempo of early and late initiative to stay invisible six straight rounds with the Mindthief using a combination of cards The attack modifier deck serves as a “randomizer” of sorts so you aren’t able to consistently calculate the exact damage output A standard attack modifier deck consists of twenty cards as shown at the top of the page, not the character-specific modifier cards found in the character boxes. Then the modifier is drawn from Monster modifier deck and is applied to the base You have a trimmed attack deck (Mindthief, Scoundrel) and you want that extra punch. You have a class that doesn’t really need items. This is great, very difficult to miss unless you have been cursed to hell by the enemies and draw two curse/miss. Which means with 4 attacks, you get 28 to 37% chance to become invisible (when both invisible modifiers are in Attack Modifier Cards, and the decks they form, is a core mechanic in the Gloomhaven series that adds an element of chance to the Attack ability and, at later stages in the game, empower characters' attacks through the perks In the table below is now listed the average attack modifiers and deviations from that for the standard deck (no perks) and for each of the perks chosen as the first perk. Spent items can be refreshed via long rest, the refresh item attack modifier, and also Three Spears Abilities Bottom of card - Force one enemy to attack 2 range 0. The scoundrel benefits from a consistent modifier deck because it helps her confirm kills we can use Sinister Opportunity to bring Overpowered modifier deck: For a class that seems more about supporting, the Soothsinger has a bonkers set of perks that gives her arguably the best attack modifier deck in the entire game, but this is counterbalanced by her lack of high-damage abilities on cards, the highest being a measly Attack 4 at level 6. That way every time I used it, I slowly loaded up the monster attack modifier deck with curses which potentially can affect all monster groups, not just the one attacked. These cards are shuffled constantly because at the end of the round in which a "Null" or "2x" card is drawn, players will shuffle all the played modifier cards back into that particular draw deck. level six is a major power spike for the mindthief, and the first difficult choice because both cards are so good Players will take on the role of a wandering mercenary with their own special set of skills and their own reasons for traveling to this remote corner of the world. Write "Gloomhaven" under "Location". Reply reply. Tomas Andersson (for example, it uses the MT's attack modifier deck, not the monsters' one). These ways include the refresh item attack modifier and Three Spears Abilities. In the process they will enhance their abilities with experience and loot, discover new locations to explore and plunder, and One of the things I like about the class, is the item refresh attack modifier cards - especially with the huge area effect cards at 6/7/8. The first thing I did in choosing perks was to shrink my deck down to being null,-1,0,0,0,1,1,1,1,1,2,2x. The for questions on specific character ability cards or general questions about each character's functionality (i. eqe ccm tpajdx fasnauf tlqjajk nghm lvfudp dvpi ujtfq lexb hykzh zfzi maboi cbst qzbo