Roblox reflections forum. Developer Forum | Roblox Complete Reflection Effect.

Roblox reflections forum A great example would be playing with FogColor would create a color banding effect, or cell shading which is a bit different from that. Due to the difference in refractive index, there’s a critical angle beyond which all light is totally internally reflected. local UIS = game:GetService("UserInputService") local player = This uses ViewportFrames. I checked out if its related to the object having no metallic map but even after adding it only very specific areas have the actual reflection enabled. But the sun keeps reflecting off it, even when reflectance is at 0. What do you guys think and what else could this be applied to? Reflective Illusion Ice Border Under Ive been messing around with PBR and I realised that sense PBR reflects light, I could potentially use it as a form of raytracing (RTX) and maybe I could make it reflect parts, so ive been messing around with light, reflections and colors and ive figured out how to pull off a simple rtx with a few surface appearence maps ive made, it can reflect any color other than Im trying to make a custom brick texture but all the textures I put on have reflections from the part they are using. New comments The reflection map is delayed trying the fetch the skybox panels. So I recently figured out a way of making really nice reflections that are basically cube maps. The point is I had no idea how to do it, so looked up some videos matching my inquiry on YouTube and found a video. Here is an example of what I mean, I have a CD disc in an all black room but when I fly in it is reflecting the skybox. Features: Real-Time Reflections: Accurate reflections that Did you know that Roblox has built in reflections? Set the material to glass, transparency above 5, add highlight and set the fill and outline Create a Reflection option for bricks, even terrain water. Before you start this tutorial, keep these things in mind: Reflections are not in real time Works best indoors Takes more time Has visible seams How to stop reflection - Building Support - Developer Forum | Roblox Loading Hi , heres a ray tracing script that is NOT made by me, I just fixed it and add non crashing loading It still crash when studio close though, The script is made is originally made by oysi It can somewhat handle 40,000 pixel and does well at 3600 pixel There are a lot of quirks with the Roblox Engine, especially when it comes to playing around with different features. All help would be greatly appreciated. There's already one but it only reflects the sky This one should reflect every single part, decal, surfacegui in your After making a couple of modifications, I made big improvements to the reflection system present in this post: Ray Traced v1. Notice the reflections on the . Here are some past GFX I have made with Eevee to show the reflections I want. I then experiment in using a variety of Skybox and choose one of your own liking. Correct me if they arent. xipped (xized) April 19, 2025, 11:51pm #1. I turn the reflective scale up but, the metal is not so reflective as I think. Alright, How would I achieve this reflection effect like this game? Developer Forum | Roblox Fake Reflection Effect. I think that’s called “PBR” but I Hello, people! Today, I will show you how to make indoor reflections. After a while tweak, I start to try using it on this car from the toolbox. It would make sense for sun reflections to be hidden when the sun is when i change reflectance to negative number nothing happens with negative reflectance without negative reflectance Why did Roblox patch this? I remember being able to make such cool design models that aren’t possible with the current selection of materials. TO NOTE: It doesn’t So, for some reason certain areas in my ported map from unreal engine dont generate reflections at all. Now that we have a nice reflective water shader, It would be cool if Reflective parts could finally look reflective. In the game I am currently working on, I am trying to The way it works is by using an HD Skybox, so that it can reflect the Skybox on whatever model you’re wanting to have that reflection look. I used future lighting, put car material in smooth plastic and put the reflectance in 0. Everything that you would expect. This is tutorial is for you if your making a small/medium showcase and want to reflect something. From reflections to hyper realistic shadows! AND ALSO, IT DOES NOT EFFECT ##### Great for showcases and much more! Right now, viewing the water surface while underwater simply refracts the entire scene that’s above the water surface. Hi, I’m trying to make a type of flight that’s similar to this: But I’ve hit a roadblock, and that is that I don’t know how to make the reflections work well. As far as I know, Roblox already uses reflection maps to create the Reflectance Hello, I am trying to make a mirror and when you shoot it with a laser, the laser beam reflects. com/t/viewportframe-masking/2964839 What are you attempting to achieve? (Keep it simple and clear) So, guys, I love to see some creation make by @tryler2 and use it as my inspiration for some project I wonder how he can achieve something like this Hello devs, We have just released a public beta for Indoor Dynamic Environment Maps! Since Roblox started supporting PBR materials, we have been using the skybox for information on how reflections should look and Topics tagged reflections Things in ROBLOX are supposed to just work, without the developer having to set anything up. Improvements: Shadows; Lambert Lighting Model; Use of EditableImage; Some images of the Click the plugin to add reflections to the selected part(s). Try doing this. Outdoor reflections appear to be unaffected by this bug. Hey Developers, We’re excited to announce a new material: Glass. This includes questions ranging in difficulty from extremely basic to even the most technical of issues. This process takes pictures of the scene in the exact same way I do in the following portions of the tutorial. keep in mind I’m still a beginner And if this is the wrong topic please let me know I am still new to being accepted to Devforum Hello, so I start learning how to use Surface Appearance, aka PBR, using a quixel mixer and making some little tweak. So it’s just a giant white blob on all my The Building Support sub-category is intended for all development support relating to architecture on the Roblox platform. This utilizes the newer refraction method found in hyperix's "Hidden Glass Distortion Effect" devforum post which is far better than How to make realistic reflections in roblox! Ever since roblox was started, we've always wondered why it just reflects the skybox. So i clicked the road and it started reflecting, but as soon as i moved my cursor out of the part it stopped reflecting. This is a relatively new behavior noticed in the last week where all Indoor reflective surfaces will flicker rapidly when viewing the scene from different angles and positions. RangerGrant9307 (incompetence) January 5, 2023, 11:27pm #7. I have the shooting part done, but can’t seem to figure out how to reflect it. Reflection probes, on the other hand, require the developer to manually set up cubemapped reflections. I’ve made a script in roblox studio that can create a fake gl effect. It’s really annoying because my skybox has Celestial Bodies turned off, and the reflection is fully opaque without any glow or anything. You can enhance this effect with the Future lighting system by increasing the global lighting's Lighting. clamp . However, there are some cases where we don’t want that. The shiny surface is linked to an image similar to a skybox, which is projected onto it and distorted according to where the camera is and the shape of the surface. Sometimes it bounces in the direction expected, but sometimes it doesn’t at all, even gets stuck in corners at times because of this. 3 KB) 4. It just seems kinda pointless. loop workspace:GetDescendants and put a point Developer Forum | Roblox Realistic Reflections. In most games, sun reflections make the game look better. They never were implemented into the production build of Roblox. I’ve tried turning up the EnvironmentalSpecularScale to 1 I’ve tried turning up the EnvironmentalDiffuseScale to 1 Here is the result: It did it’s job but it’s not as reflective Hello I’m making a GFX and I’m wondering how to add in Cycles NOT Eevee I’m trying to switch to Cycles cause now I see that it has better quality. Reflections dont show up! All forms i've been In this update, we added a true environment probe that can automatically capture and update the environment map, taking into consideration camera movement, and then use it to apply a realistic reflection on smooth *Static: Creates a reflection texture (like Unity's Reflection Probe feature) every couple of seconds and applies it to the reflective part. Months I’ve noticed that the skybox is no longer being reflected in parts with Ice, Foil and Marble materials. EnvironmentDiffuseScale and Lighting. Developer Forum | Roblox Complete Reflection Effect. I’ve tried some solutions on devforum posts but it doesn’t work and I cannot figure out the math. <details><summary>Original Post (27th January 2025):</summary>After being inspired by There is a bug with Indoor Reflections where it appears to be switching between multiple reflection maps while navigating the scene. 50 or lower. EnvironmentSpecularScale properties, especially when you set each property to 1 . rbxm (4. Loading As a Roblox developer, it is currently not possible to not have the sun reflect on parts. I got this, but in closed environments: I tried to reproduce that effect in open Objects with Studio's built-in materials naturally react more accurately to the lighting in your environment with realistic reflections. Check it out here Thoughts? I’m trying to make small water movement project onto the environment like this: Here’s a GIF (wouldn’t embed) It would be cool to add this to my poolrooms game. The skill ceiling in ROBLOX development mostly comes from fancy little tricks that can be done using its otherwise simple, intuitive features. To actually use this Well first off, your model looks very impressive applying realistic graphics with reflection would really be recommendable because if we see here, some people are really interested in a game’s graphics and I can say, the way you applied realistic reflections and graphics would really attract people to play your game. I need help with an accurate reflection When the reflective ray bounces off of a surface, then the next ray angles slightly downward I have already checked that the equation was accurate, and looked over my code I hav What do you want to achieve? Keep it simple and clear! I want to replicate/remake Legacy Lighting, a deprecated Lighting technology type used from 2008 to 2019. It’s the most Recently a video has popped up onto my feed, this video showed some exquisite waves that ive never seen the likes of on roblox before, These waves had one specific property however that i am very curious on how it was a Hello, I was wondering if how I could remove the shine on a part that’s using textures. (All credit to @dabidarZ in the image) As you can see in the image, the waves are reflecting a very clear The title is pretty self explanatory, I want to remove the sun from reflections, I have celetialbodies off, sun angular size to 0, no sun texture, and it still shows on material reflections. Building Support. It’s still a little messy, but it’s something I’ve been putting time into from time to time. This utilizes the newer refraction method found in hyperix's "Hidden Glass Distortion Effect" devforum post which is far better than vintage refraction methods Tip: Under the "do not delete" object (found in workspace) you can change how strong the effect is. check this masking guide out: ViewportFrame Masking In order for this to be performant efficient we have to do a little bit of distance checking, since even though it’s only rendered through a ViewportFrame there will be lag if you are trying to mirror a lot of objects. In this tutorial I’ll be sharing these discoveries and I’ll try to explain how all of it works to the best of my ability. Very cool! I have able to create a world curvature “shader” using this method by applying it on an inverted sphere and changing the transparency to 2 to reduce the distortion then putting the camera in it and making the sphere CFrame change on the y axis and here what I get Although very far from a real world curvature shader but this is what I was able to achieve Also We know the reflections are approximations, but it’s the look that counts. This forms a circular ring around the viewer. For example, red glass lets red light through, but blocks other colors. I have no idea what i did or why this happens. Since I last worked on it, Roblox has introduced many valuable features that I’m incorporating into Hello! I am attempting to create a reflection script that causes a GUI(textlabel) to bounce off the edges of walls using math. The gui glides perfectly when i set the direction, but problems occur when I want it to bounce. It does sadly reveal a lot of the imperfections of screenspace reflections. I will be really glad for any comments For those unfamiliar with reflection maps: Reflection mapping is an efficient image-based way to get the effect of reflection. Introducing my new reflection system with ray tracing. You may present your thread how you choose, but you are required to answer the following questions in your thread; What are you attempting to im trying to recreate legacy lighting in my game but im not sure how to make the players hats reflective example: RETROBLOX(disaster hotel) hats in my game: I wanted to make a realistic car for a long time, I tried out many ways to perfect the reflectivity of the material on the car. 1. I included a picture of how it looks. Creations Feedback. I also take some lighting inspiration from stylishhh So what you guys think about it? If you have feedback or comment, please let me down below 😉 Reflecting rays using raycasting Want bullets to ricochet? Lasers to bounce? Custom Pong game? Here’s a simple way to reflect a ray when it hits a surface using the surface normal returned by the Raycast method! Formula We will be working with this equation: r = d - 2(d ⋅ n)n Where r is the resultant reflection normal, d is the normal of our ray, and n is the surface Hey guys, steelix here. LocalScript code. Strangely. I suppose the only option is to try to reduce the part count of the reflected version—obscuring the reflection more by changing the properties of the floor part might make it easier to get away with any changes you make to the detail. The goal is to have scalable performance that allows both static rendering and realtime performance, with various tradeoffs depending on the use-case. Art Design It’s one of the millions of unique, user-generated 3D experiences created on Roblox. I have seen a similar system on a roblox game called ‘The Mirror These reflection probes in the video were a proof of concept during Roblox’s annual hack week. Images of the issue (I cant Alare is the ultimate tool for achieving realistic lighting in Roblox, created by a passionate independent developer with a vision to redefine the platform’s lighting capabilities. This isn’t complicated to make just apply a skybox and set your reflection to something like 0. If you want to make reflections, your best bet is using ViewPortFrames. 01. Updates. I wonder if Developer Forum | Roblox Better Indoor Reflections - Live for Future Lighting. It can be done by manipulating the skybox, but it’s less than ideal if you want an outdoor scene. What I was planning to do was make it so that a ray is being shot out of the HumanoidRootPart’s LookVector every 10th of a second, but then I realized that the HumanoidRootPart can’t really be rotated upwards (I tried), Made this cool reflection effect for my game. Change the Color property to (129, 130, 139) After stumbling upon an interesting interaction that meshes with erased vertex alpha have in a ViewportFrame, I’ve been experimenting with them for a while now and want to share my discoveries. It goes from a scale of -1 to 1. a cube map is to put it simply what an object can use to render its surroundings in a way that looks like natural reflection. Sun reflections on SmoothPlastic are especially obnoxious in some cases, and there is no way to remove it. I suggest a new reflection system where the developer can specify multiple Vector3 points for some sort of cube mapping API to sample and create cubemaps with, and they can be updated at any time. Reflections have always been eye-candy in games, so when I started developing in Studio I got excited when i saw the ‘Reflectivity’ slider while having a Basepart selected. Does not work with CSGs. 1 Like. We know the reflections are approximations, but it’s the look that counts. Like something:: What is the issue? I do not I was wondering how I could create a basic mirror in studio that reflects anything standing in front of it? I’ve heard of people using ViewportFrames, but I’m not sure how it works. Click the plugin to add reflections to the selected part(s). My question is how do I get light to not reflect off a decal so it doesn’t look super shiny and unrealistic? That’s exactly what he did. The images below was achieved by generating Pointlights into different instances that pointlight can be visible. Beyond this ring, the water stops Submit a support request to the Roblox Customer Service team for help with billing or account issues. This thread documents the progress of my raytracing project that I intend to use in my future work. Roblox engineers will look here frequently for new requests. *Dynamic: Reflections are generated in ya like pretty coolhere is the dev forum post on UI masking: https://devforum. I noticed this earlier in the month, and it’s still prevalent. What Are Meshes With Erased Alpha? First things first it’s I am trying to create a “fake sky” effect, where I have a reflective wall that looks like the skybox because of how roblox reflections work, but I want a thin grid-like pattern to be visible when players get close to the wall, to make it look like a bunch of pixels forming a fake sky, but I can’t seem to achieve this effect with material variants due to them seemingly not using As a Roblox developer, It’s too hard to add good reflections to graphically complex scenes. Is there some type of material I can import from an old 2007 or 08 client that could recreate this reflective effect? Here is what I currently have: I’m not sure if this is possible, but some type of similar reflection would work. Essential Lighting Properties Also make sure add this under your lighting ( Lighting Effects. How come reflectance doesn’t accurately reflect what’s around it but instead reflects the skybox, and how can I fix this? What I mean is if you put an object in a room, where it doesn’t see the sky it still reflects the skybox anyway. This occurs both in the studio and player clients. After tuning with it, I was a bit disappointed as the only thing that was reflected was the sky. From 0 to -1 you have a linear transition from the parts original color to pitch black. Step 1: create a fake I've just started using reshade on roblox, and everything works and makes my game look amazing! I have one problem, though. Why Choose Alare? Alare empowers creators to implement cutting-edge lighting effects effortlessly—no need to scour the internet for assets or rely on lengthy tutorials. Made this cool reflection effect for my game Currently the most common complaint I hear is “why are we limited to so few colors” and 'why do we only have two blacks?". Hi it’s me Fox and what I’m about to show you is how to create a realistic object reflection on the part’s surface. I think a very easy way to ease this pain is to allow for negative Reflectance. Devs give The title already says it, but I’m wanting to remove these ugly sun reflections on parts that use the smoothplastic- or the plastic material for a cartoony style. I created a perfect reflection by placing a replica of my build counter to my build and bordering it with an ice surface. roblox. See: ViewportFrame Camera System Hey Devs! So I’ve been placing copied road with reflection (not actual reflections, i just used transparent glass with highlight) and then I realized it stopped reflecting. However, this isn’t how water actually works. (I found it from this artice: How to stop reflection) Select your light part and change the material property to Neon. Turns out, there’s some sort of a bug feature that will make the glass act rather. I highly recommend to use this when your making a showcase and not a full on massive detailed map because it’s gonna require a good pc to handle those. Here’s an example. I’ve tried changing the sky of the map, I also Hey Devs, So Im trying to make a showcase, and I would like to add little bit more detail to the game by adding water reflection from paths and roads. Glass uses a multiply blend Hello, I am one for details and right now I am brainstorming how I can make a retroreflective system using the material neon and plastic(or fabric, low light influence and reflectance), along with light (and raycasting?) So, here are the road reflectors unmodified with the Neon material: The reflector(s) in their current state are ‘reflecting’, but shouldn’t be. This is how it works in the real world from If a game has a custom skybox (Sky object under Lighting) with CelestialBodiesShown disabled, sun specular reflections/bloom still show on parts. Well, today, I'm gonna fix that problem by a trick I found. What is the issue? Include screenshots / videos if possible! I do not know how I can replicate this Lighting style, I left a screenshot to show what Legacy Lighting looked like. This technology brings realistic reflections to your visuals, making them look more lifelike and detailed. testingacc333330 (testingdev333330) June 13, 2021, 3:06am #1. Platform Usage Support. need for speed underground 1 already had good reflections, 2003 year, while roblox can’t get ssr for materials “perfomance issue” You added ssr to water reflection 6 years ago, So, I’ve been having this little issue for a while now. Introduction Here’s is what we will achieve: 2. Code: function Developer Forum | Roblox Glass Reflection. Core Lighting Configuration Lighting Mode: Set to “Future” for advanced rendering and reflections EnviromentSpecularScale: Adjust to 1 for optimal specular highlights 3. It gives good, if distorted, results. There are already several devforum topics regarding this. (but if you do have a lot of objects don’t distance check one by one, I am recreating an old game that I played when I was young, I like the style it’s retro and and simple. Implementing Realistic Skies Realistic im trying to make reflections as shown in this post, but when I do this, i see reflections but with skybox too, Developer Forum | Roblox How to make environment reflections? Help and Feedback. I’ve inserted one of my skyboxes and it took 10+ seconds to load on a part after it has already loaded for the game. It works with any object (meshes, parts, you name it!) Discussion Archived post. I’ve made a script in roblox studio that can create a So for this particular part I’m using the glass material because I need the optical refraction effect you get from that material. I need help on the following;- What are you attempting to achieve? I am trying to achieve how to make reflections on the floor, so I can attempt to replicate rain. Help and Feedback. But I don’t have any orange lights, so that’s strange. nix102on (YFDragonHunter67) March 16, 2025, 9:10am #1. gui, building, scripting, vfx. Does anyone have experience with this? How to remove sun reflection like this? Howdy! 🤠 As an average Roblox developer who works a lot inside studio, it is currently impossible to or creating some sort of reflect across workspace or parts/meshes around that particular part that is mirroring and Developer Forum | Roblox Fake Reflections/Global Illumination. <details><summary>How I don't want it vs want This new ROBLOX lighting tech is mind blowing. I tested all the part materials and there is very little change when it comes to light reflection on decals. Hi everyone, I’m excited to announce that I’ve begun revisiting my ray tracing plugin for Roblox (ROBLOX Ray Tracing Plugin). I’ve checked Guys, I want to achieve reflection in open environments. Testing a scripted wet surface effect that uses water terrain tools to make the ground and other objects look wet and reflective. they then project that texture onto the Greetings Programmers! I am attempting to achieve a system where your roblox avatar reflects the mirror, I’d assume using a ViewPorts, How would I go about actually making it function because I’ve searched throughout the ROBLOX Wiki and things but there is no related topics for such request. Only reviews from users who have used this asset are shown As a Roblox developer, it is currently too hard to achieve good reflections. I’m don’t know how you’d get a texture from a Roblox Part. I was coding day to night transition and I saw the grass material reflects light like it’s plastic. My lighting settings should be set up correctly for reflections. Glass is a material that can be applied to any Part, MeshPart, or Union. Access purchase in-game A new parkour game inspired by the Dying Light franchise! Explore the city, unlock Hi, how can I make a reflection to be applied to the glass material like this? In practical make the glass reflect the surroundings without seeing inside :slightly_smiling_face: I’ve recently been experimenting with mirroring objects, more specifically ground surfaces. It offers a few visual features that are currently absent from our material palette: Tint The Glass material acts as a color filter. Usually one panel is still missing this is So, I finally got a model reflect plugin working! Works with SurfaceTypes, Decals, Textures, SurfaceGuis, WedgeParts, CornerWedgeParts, etc. Did you know that Roblox has built in reflections? Set the material to glass, transparency above 5, add highlight and set the fill and outline transparency to 1. You can even get rid of this distortion by removing the normal files in the water texture. Did it cause problems in some cases? This category can be used by developers to post feature requests for the Roblox platform. im trying to Recently a video has popped up onto my feed, this video showed some exquisite waves that ive never seen the likes of on roblox before, These waves had one specific property however that i am very curious on how it was achieved, and that’s the reflections. As you can see the floor is metal material and its reflecting the orange color. nxjfefa jluxl amwvxj owzvj ivjg hfra ytrahkef ccpjt rssjjat lkvczhm jgtud sqr qvyjab cccefj eklu